Monster Hunter Generations Ultimate Village Key Quests Speed Runs
- Monster Hunter Generations Ultimate Village Key Quests Speed Runs 1
- Monster Hunter Generations Ultimate Village Key Quests Speed Runs 7
I've finished the village quests (not 100%, but all key quests up to 6), and I've moved on to the guild hub quests. I've reached HR 4 solo and all I have left to do is the urgent (Plesioth) to get to HR 5. My question is at what point will playing solo in offline hub be too difficult or tedious to continue? For Monster Hunter 3 Ultimate on the 3DS, a GameFAQs Q&A question titled 'How can I make clearing all villiage quests fun?'
- High Rank village is available through Advanced quests. This includes a whopping 6 ultimate village quests, including an HR version of Fated Four, Advanced: The Field's a Stage. Fyi, Fated Four is a low rank quest not even worth a blip in the radar, not even worth mentioning as Gen's 'final' village quest.
- Monster Hunter Portable 3rd was a Sony exclusive shortly after Tri, but the franchise has returned to Nintendo systems with Monster Hunter 3 Ultimate on Wii U and 3DS, released this year; this.
- Jan 03, 2019 My name is Steve and this is my Monster Hunter Generations Ultimate walkthrough. Hunting through the village quests, or you can go to the ONLINE HUB and do it right away (if you know what you.
So you caught the monster hunting bug from Monster Hunter World and are eager to try the alternative pastures of Monster Hunter Generations Ultimate.
If MHW was your first Monster Hunter game, there are some key differences you’ll need to be aware of when you switch — pun so totally intended — to the older (yet strangely newer for Western audiences who didn’t get to play Monster Hunter XX) Generations Ultimate.
World introduced so many quality-of-life changes to the Monster Hunter formula that some of the features and mechanics from the older series might seem cumbersome and downright archaic. If you’re prepared, however, there’s no reason why you shouldn’t be able to rock the franchise’s old-school mechanics and have fun with them like millions of other hunters did before you. That’s right, millions!
Plus, the Generations series is the only entry in the franchise that lets you use Hunting Styles, which makes it unique even among old-school Monster Hunter games. And while the mechanics might seem clunkier, at least it’s not first-generation Monster Hunter. Now that’s some hardcore masochism right there.
On that note, here’s what’s different when moving from World to Generations Ultimate.
No solo scaling online
Impressed by those speed runs in World and their blazing fast times? While I certainly tip off my hat to Monster Hunter World’s speedy conquests, they still don’t hold a candle to the solo online speed runs from past games in terms of degree of difficulty — and I’m not just saying that as an old-school player. That’s because online missions for past Monster Hunter games are always scaled for multiplayer even if you decide to run them solo.
Basically, in past games, missions used to be divided between offline Village Quests and online Guild Quests. Village Quests are akin to solo quests in World where monster have scaled-down HP and stagger values to make them more manageable for one player. Guild Quests are like multiplayer hunts in World where the monster gets more health and requires you to inflict more damage in order to stagger them.
For its part World removed that distinction by combining all quests into one system and scaling down monster HP and stagger values when a person decides to play a mission solo (that is, with the exception of special missions like Kulve Taroth and Behemoth). In contrast, older games essentially used the Village Quest portion for the campaign like a story mode that introduces you to the game while pretty much gating the primary content — including the best gear and toughest monsters — behind the online quests. This means that in order to truly enjoy what MHGU has to offer, you’ll either need to be an exceptional solo player or go online and play with people. Personally, I’ve played the bulk of the franchise by two-manning most missions with a cousin. Even past games tend to be too easy with four players but the challenge is just right with two people.
No tent in camp
Monster Hunter World introduced tents that allowed you to restock your items and change your gear while mid-mission. That is not the case with previous games like MHGU. Out of Mega Potions or Pierce 3 ammo? You’ll have to craft them on the field, buddy. Regret bringing that Insect Glaive instead of a Heavy Bowgun? You’ll either need to suck it up, buttercup, and finish the mission with the Glaive or quit it if you want to use a different weapon. Whatever gear or items you bring with you, that’s pretty much it outside of stuff you can gather on the field. This makes preparation even more important.
Flex those biceps
See that picture I used at the top of the article with the hunter flexing her arms? Get used to seeing that a lot when playing MHGU.
The hunter flex is one of the most iconic actions in the Monster Hunter series. It’s also a move that has engendered a love-hate relationship among players of the franchise. See, one of the quality-of-life improvements made in Word is the ability to heal while moving. Although you can’t move as fast as normal walking or running, it still gave you some mobility when healing in a pinch.
That’s not the case with previous Monster Hunter games like Generations Ultimate. No siree, healing in the old games roots you on the spot until your hunter is done flexing his or her arms. This means you need to make sure you’ve got a good opening when healing yourself mid-battle against a monster. Well, that or consider moving to a different zone in the map. Otherwise, you risk getting clocked by the monster again, perhaps even carting if you do so while in low health. Honestly, it’s not really meant to annoy you, even though it tends to do that for a lot of people. It’s just another mechanic that prevents heal spamming and helps keep the game’s challenge in balance.
Zone of enders
Speaking of moving to a different zone, maps in older Monster Hunter games have hard boundaries between areas. Unlike World’s maps, which act like one big, seamless area, the different zones in MHGU need to be loaded every time you switch places. Admittedly, it can get annoying to have to deal with loading screens every time you change zones. On the plus side, it also serves as a great mechanic for escaping a monster when you’re in trouble an only got a sliver of red health left. In fact, I purposefully fight tough bosses near zone exits for that same reason, especially when doing online hunts solo. I’m looking at you Rajang! Not sure why but that guy always gives me a tough time.
No slinger
You gotta admire the Huntsman for his doggone dedication to keeping things old-school. That includes opting to not use the slinger, which has since become a vital tool for hunters in World. The absence of the slinger in Generations Ultimate means no latching onto Wedge Beetles for faster climbing or shooting Crystalbursts to stagger monsters. You can still use dung, sonic and flash bombs but your hunter has to literally throw them at the enemy — with flash bombs especially requiring good aim and placement to work.
No fast travel
Do you enjoy opening up your map during a hunt, picking a campsite and latching on to your trusty wingdrake to quickly travel to that location? Well, get ready to start walking (or running) as past Monster Hunter games do not have fast travel outside of using a Farcaster to teleport back to camp. It’s kind of like those stories by your grandpa where he says he used to walk miles and miles through rough terrain while fighting the wildlife in order to get to school, except in this case, it’s true.
No Scoutflies
World’s Scoutflies have been a boon for hunters who either have trouble remembering maps or want to be able to quickly find gathering spots for certain items. It’s kind of like using a souped-up, glowing version Google Maps for directions. In contrast, Generations Ultimate is like going back to the 1990s, when today’s iteration of the super-fast, super-modern Internet we all know and love was just a series of tubes in someone’s mind and folks had to buy maps at Walmart. It makes exploring akin to an old-school road trip, without the hand-holding you get from the disembodied voice of your smartphone.
No item wheel
If you’ve gotten used to bringing up that radial menu and quickly picking items, well, that’s gone in Monster Hunter Generations Ultimate. And while the 3DS version of the game allowed you to use the second screen as a quick action shortcut menu, the Switch version limits you to one screen — giving you less flexibility in crafting and picking items right away.
Less streamlined gathering
World lets you gather fast, not just by being able to gather multiple items at once sometimes but also being able to pick up certain resources on the field without breaking your stride. That pretty much goes poof in MHGU where you have to park your character at a gathering spot like a truck at a truck stop. Whether it’s an herb, a Godbug or a Machalite ore, you’ll have just sit there and gather for a while. You will also need to bring items such as pickaxes and bug nets in order to gather, which take a slot in your item pack. Those things can break, too — at least when using a hunter to gather — so I recommend doing gathering runs as a Palico, who possess unlimited gathering tools that don’t get destroyed.
Wait, you can play as a cat?
That’s right, you can play as a Palico in the Generations series.
Although a lot of the aforementioned differences can be seen as downsides from a quality-of-life perspective, the ability to play as a cat is actually one of the advantages that MHGU has over the newer MHW. Playing as a Palico, affectionately dubbed the “15th weapon” by some fans is one of the things I really, really, really miss when playing Monster Hunter World.
It’s just a fun and goofy addition that’s purr-fect for folks who love Monster Hunter’s Felynes.
All or nothing armor skills
Monster Hunter World allows you to have partial skills without fully investing all the necessary points for the full skill. Investing one point in Partbreaker, for example, gives you the Level 1 version of the skill for 10 percent damage toward breaking parts. Two points give you Level 2 for 20 percent and three points give you the full skill for 30 percent damage.
In Generations Ultimate, skill points typically need to be added in sets of 10 and you’re required to have the full complement of points invested in order to activate the skill. Otherwise, you don’t get it at all. You have exceptions such as Attack, which has various levels but those are on top of the original 10-point threshold — so you get Attack Up (M) when investing 15 points and Attack Up (L) when investing 20 points.
Armor in MHGU can also come with negative skill points, which end up as penalties instead of buffs. Get enough negative points in the Attack skill, for example, and you’ll end up with an Attack Down debuff that lowers your damage.
No damage numbers
While adding damage numbers to Monster Hunter World was a controversial decision among series purists, I found it to be a very helpful tool in determining whether I was doing optimal damage or not. That’s not the case in MHGU where damage indicators are not an option. It’s not a big deal in the grand scheme of things, especially for veterans of the game, but it also means you need to know your weak points and ideal spots for each monster in order to inflict the most damage possible.
No mantles and boosters
If you’re in love with that Temporal Mantle or that Affinity Booster, you’re gonna miss them when transitioning to MHGU. That’s because special equipment such as mantles and boosters don’t exist in the game. This will make the game’s tougher boss fights especially difficult, but that’s honestly par for the course for any old-school Monster Hunter game. Adapting to Monster Hunter isn’t necessarily about the game getting easier over time but the player actually getting better.
No free whetstones
If you’re a Blademaster who’s been spoiled by World’s unlimited stock of whetstones, well, that perk’s gone in Generations Ultimate. That means you’ll need to bring your own Whetstones — plural — as they are one-time use items in the older games. Whetstones also take up a slot in your item pouch so plan for your inventory accordingly.
Gunner view and no special ammo
The behind-the-shoulder orientation from Monster Hunter World has made gunning so much easier, especially as far as aiming in concerned. Monster Hunter Generations Ultimate, on the other hand, uses a camera angle that’s more oriented toward an action game, which can make aiming more challenging. You have the option to switch to first-person mode for better aim but that also roots you on the spot, something you don’t really want to do too long in any Monster Hunter game. Otherwise, there’s an option to use a reticle that you can freely move around without zooming in. Bowgun users also lose special ammo such as Wyverhheart, Wyvernsnipe and Wyvernblast. On the plus side, you get a nice selection of Hunting Arts to help you out.
Easier, faster mounting
Mounting is easier and a lot more streamlined in MHGU. You don’t need to worry about moving from one body part to another. Instead, you just stick to one spot and switch between stabbing the monster in the back and bracing when it tries to throw you off. You miss the ability to target specific body parts and you also can’t use the cool-looking finishers. On the plus side, toppling a monster also happens much faster. Pro tip: Always hold the brace button even when you’re stabbing. This makes it easier to transition to bracing when you stop mashing the attack button while mounted.
No turf wars
When monsters converge on the same zone in World, it’s usually an opportunity for you to sit back, maybe heal or sharpen, and also get free damage as the creatures fight each other. That’s not the case in Generations Ultimate. Nope, they’re gonna make a straight beeline toward your location and gang up on your sorry carcass. They can still damage each other but not to the extent that they do when fighting each other during turf wars. This makes carrying dung bombs even more important, especially when fighting stronger monsters. You don’t want to end up as the curled-up human ball in a double monster pinball machine.
No training area
As someone who likes to try different weapons and theorycraft armor sets, the lack of a training area is something I’ve always lamented in old Monster Hunter games. It’s just nice having a practice area where I can test damage as well as a weapon’s various moves. One alternative in Generations Ultimate is to load up a gathering quest and just practice in camp. It’s not the best but, like Mighty No. 9, it’s better than nothing.
Deviant system
One of the neat things about MHGU is the ability to fight stronger versions of monsters known as deviants. They’re like subspecies or arch-tempered monsters in a sense but come with their own leveling dynamic that’s almost like a subquest of sorts. I especially like the fact that you have deviant versions of normally weaker monsters such as Lagombi — which makes hunting them fun again — as well as crazy strong versions of tougher monster like Diablos. That’s on top of the G-Rank monsters, which push the number of available monsters much, much higher than what you get in World. I, for example, wish we had the option to fight a deviant Great Jagras in World. By the way, did you know that there’s also such a thing called the Great Jargas in Monster Hunter World? I hear it’s related to the Nerjigante, not to be confused with the Nergigante.
Flashier style
This is not a gameplay thing per se but it’s more of a cosmetic thing. While World definitely has much better graphics, the art style in MHGU is actually a lot flashier. Instead of the more realistic visual approach taken by Monster Hunter World, Generations Ultimate has an almost anime-style vibe with its armor and weapons, the designs of which I actually prefer. Rainbow pigment also looks much nicer to me in MHGU than it does in World.
Hunting styles
This right here is one of the biggest differences between World and Generations Ultimate. I also consider it to be the biggest advantage that MHGU has over MHW because you end up getting a diverse set of gameplay options that you’ve never seen in the series.
While I definitely love the rock-solid, basic playstyle of World, there’s something to be said about turning any weapon into an airborne menace against monsters with Aerial Style or turning into a counter machine with Adept Style. With six styles multiplied by the number of weapons, Generations Ultimate gives you a wide array of combat options to choose from. In fact, I’ve only used the traditional Guild Style just once in Generations and XX. Admittedly, it makes the game easier than past Monster Hunter titles. That being said, it’s still not quite as easy as World is overall.
It’s also one of the reasons that I wish Capcom would continue the older gameplay style of the series, at least on the Switch. Having that and the new-style World games is like having the best of both worlds.
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LATEST UPDATE: Just got my Japanese copy of Monster Hunter X so I've started a Monster Hunter X Key Quests Guide! As for previous updates, I posted a guide on how to unlock every guild quest monster from low rank to G-rank via the Everwood. Make sure to check it out if you haven't unlocked all the guild quest monsters yet! Now on to the Key Quest guide.
ORIGINAL ARTICLE
A wise person once said, 'Haste makes waste.'
That is, unless you've played the Japanese version of the latest Monster Hunter game to death like I did and now need to blaze through your village/caravan and gathering hall quests to reach the endgame quickly in Monster Hunter 4 Ultimate. Maybe it's your first crack at the latest game in the series but you still want to progress in a jiffy.
Then it becomes 'He who strikes first, wins.' Just ask Charlie 'Tigrex Blood' Sheen.
For newcomers to the game, you don't have to finish every quest to unlock the next rank or batch of missions in Monster Hunter. Instead, you can finish what are called 'key quests' to unlock the next set of missions right away.
If you're in a rush to get to 10-star village/caravan quests or those tougher Gathering Hall missions to be able to craft better gear, here's a list of key quests to speed up your progress.
MORE GAMES AND GADGETS: Catch up on the latest technology features and reviews at the Technobubble hub
CARAVAN AND VILLAGE QUESTS
These refer to the campaign mode of the game, which progresses the story. Monsters are not quite as tough as they are in online/multiplayer mode but you have to solo them.
LOW RANK
1-star
Steak Your Ground
Deliver 1 Well-done Steak or Rare Steak
A Winning Combination
Deliver 1 Mega Potion
Subquest: Slay 3 Jaggi
— Pretty basic stuff. Just talk to your caravan leader, the hat maniac to unlock. No, your goofy little hat ain't worth risking my life by jumping onto a Dah'ren Mohran. But, hey, I'll do it anyway.
2-star
Ancestral Steppe Fungus Run
Deliver 5 Unique Mushrooms
Sub: Deliver 1 Choice Mushroom
Den Mothers
Slay 5 Jaggia
Kelbi Cure-All
Deliver 3 Kelbi Horns
Sub: Slay 8 Kelbi
— These quests are unlocked once you finish 'A Winning Combination.'
Chip Off the Old Blockade
Slay 8 Konchu
— Unlocked by finishing any of the quests mentioned above.
The Stinking Seltas
Hunt a Seltas
Sub: Break the Seltas's horn
— Unlocked by finishing 'Chip Off the Old Blockade.' Finishing this mission upgrades your grain/bread and vegetable ingredients at the canteen. For the full scoop, check out my MH4U Canteen Food Ingredients Upgrade Guide. It also unlocks expeditions, which lets you do free hunts in the Everwood. To progress further, you'll need to do two expeditions: Kill Velocidrome and Kill Yian Kut Ku. These unlock:
Urgent Quest: Swing Into Action
Hunt a Kecha Wacha
Sub: Topple monster while mounted
— Finish this 3-star quest and you unlock the 3-star caravan/village quests.
3-star
Office 97 cd key generator. Boulder-bash
Hunt a Tetsucabra
Sub: Wound the Tetsucabra's jaw
— Unlocked after finishing 'Swing Into Action.'
Shipshape Skin
Hunt a Gypceros
Sub: Wound the Gypceros's crest
— Unlocked after finishing 'Boulder Bash.'
Road Work
Capture a Gendrome (Village: 3 Star)
Sub: Slay 5 Genpreys
— Unlocked after finishing 'Shipshape Skin.' Finish this to trigger:
Urgent: Nerscylla Thrilla
Hunt a Nerscylla
Sub: Break Nerscylla's poison spikes.
— Finish this to unlock 4-star caravan/village quests.
Before going further, I also noticed one more urgent pop up while I was doing 3-star quests. I believe this appeared after I finished 'Kecha Wacha Wallop,' which is not considered a key quest.
Urgent: Research Basarios
Hunt a Basarios
Sub: Topple monster while mounted
— Makes Basarios show up in the Everwood.
4-star
Pink Stink
Hunt a Congalala
Sub: Wound the Congalala's comb
— Maybe I was just sleep-deprived, but I could've sworn this was called 'Wild Palico Panic' when I first tried it. Anyway, now it says 'Pink Stink' in my mission board so 'Pink Stink' it is.
An Ice Surprise
Hunt a Zamtrios
Sub: Wound the Zamtrios's top fin
— I could've sworn this one was named 'Meownster Hunt Havoc' the first time I did it, too. Seriously, I think I'm losing my mind. Maybe I already did.
Najarala Hunt
Hunt a Najarala
Sub: Wound the Najarala's back
— Take down this snake in the grass and you'll get an emergency Gore Magala expedition if I remember correctly. Repel that sucker and you should unlock:
Urgent: Tipping the Scales
Hunt Gore Magala
Sub: Wound Gore Magala's feelers
— Gore! Gore! Gore! With apologies to JR's Barbecue Sauce. Bring down the flagship monster and say hello to 5-star quests.
5-star
Major Miner Problem
Hunt a Gravios
Sub: Wound the Gravios' chest
— Hello, big guy. Just bring him down, baby
Advanced: Odd Ape Out
Hunt a Congalala
Sub: Break the Congalala's claw
— I was reading a Japanese forum once and some dude didn't even mention him by name and just said 'that filthy ape.' I don't know why but that made me laugh. Yes, I'm easy to please.
Now do two of the following quests:
Zinogre Zone
Hunt a Zinogre
Sub: Wound the Zinogre's head
The Royal Guard
Hunt a Seltas Queen
Sub: Hunt a Seltas
King of the Skies
Hunt a Rathalos
Sub: Sever the Rathalos' tail
This will unlock:
Advanced: Tigrex Terror
Hunt a Tigrex
Sub: Break the Tigrex's claw
— Tigrex, he's grrrreat. At unlocking the next quest:
6-star
Urgent: Advanced: Heaven's Wheel
Slay Shagaru Magala
Sub: Break Shagaru Magala's horns
— Finish Gore Magala's true form after shedding its skin and you're on the fast track to high rank questing.
HIGH RANK
7-star
Skiff Scuttler
Hunt a Daimyo Hermitaur
Sub: Break D. Hermitaur's claw
— I was in a rush to go through quests so I waltzed into this quest while still using a bone weapon. Can you say Bounce City?
Hot-air Buffoon
Hunt an Emerald Congalala
Sub: Deliver 1 Territorial Dung+
Facility Facilitation
Hunt a Cephadrome
Sub: Hunt 6 Cephalos
Hunt-a-thon: Nerscylla
Hunt 2 Nerscylla before time expires or deliver a Paw Pass ticket
Sub: Deliver 1 Queen Substance
These missions will unlock:
Urgent: Skiff Competition
Hunt a Monoblos
Sub: Break the Monoblos's horn.
— Charge! Have fun Guard Point masters. Oh yeah, welcome to 8-star quests
8-star
Finish one of the two following missions:
Hide-and-Freak
Hunt a Khezu
Sub: Wound the Khezu's head
— Man, this guy… A bonafide troll.
Take a Powderstone
Deliver 1 Powderstone
Sub: Hunt an Iodrome
Either of the previous missions will unlock:
In the Pink
Hunt a Pink Rathian
Sub: Wound the Pink Rathian's head
— One of my favorite monsters to hunt. I personally find her more challenging than Azure Rathalos. Whatever you do, stay away from her left cheek… Take her down and you get:
Ladykiller
Hunt a Seltas Queen
Sub: Wound the Seltas Queen's head
— Lets… volt… in! I still remember the first time my cousins saw the docking manuever while playing the Japanese version of the game. 'Wait, did they just combine? That's awesome!' Finishing this also unlocks the Wyceum research center, which will be key later when fighting frenzied and extreme monsters, especially those that make your weapons and bullets bounce.
Monster Hunter Generations Ultimate Village Key Quests Speed Runs 1

Nocturnal Commission
Capture a Rathian
— This unlocks a pretty cool cut scene, plus your next urgent.
Urgent: Dance of a Thousand Blades
Hunt a Seregios
Sub: Topple monster while mounted
— Say hello to the flagship monster of Monster Hunter 4G. This, by the way, provides the earliest opportunity to craft those Seregios weapons, which was quite helpful when I started doing Guild Hall quests.
9-star
Say hello to key quests galore. Here's the order that I went through them:

Black Rock Down
Hunt a Black Gravios
Sub: Wound Black Gravios's back
An Omen in the Skies
Hunt an Azure Rathalos
Sub: Deliver 1 Large Wyvern Tear
The Echoing Roar
Hunt a Brute Tigrex
Wound the Brute Tigrex's head
Forge Ahead
Hunt a Stygian Zinogre
Sub: Wound Stygian Zinogre's back
Advanced: Glacier's Bane
Hunt a Brachydios
Sub: Suppress Brachydios's frenzy
Advanced: Tyrant's Maw
Hunt a Deviljho
Sub: Topple Monster While Mounted
These will unlock
Urgent: Death by a Thousand Cuts
Hunt an Apex Seregios
— Whee, apex monsters! Don't forget to use that Wystone.
Urgent: Kushala Kushowdown
Hunt a Rusted Kushala Daora
— This a siege-style battle in Dundorma with your NPC allies. Finish it and you level up your Wystone and unlock 10-star quests, which are the final batch of hunts for offline mode. Enjoy!
GATHERING HALL QUESTS
Say hello to the multiplayer part of MH4U. Yes, you can still solo missions if you want but keep in mind that the monsters will be tougher. For the bulk of these, I basically formed a two-man party with my cousin, which provides just the right balance difficulty-wise. Plus we only had to do the urgents twice as opposed to three or four times with a bigger team. Then again, feel free to do whatever works for you.
LOW RANK
Hunter Rank 1
Bug Burger
Hunt a Seltas
Sub: Break the Seltas's horn
Kecha Konundrum
Hunt a Kecha Wacha
Sub: Wound the Kecha Wacha's ears
Tackling a Tetsucabra
Hunt a Tetsucabra
Sub: Wound the Tetsucabra's jaw
The Gypceros Project
Capture a Gypceros
Sub: Slay 5 Konchu
2-star Urgent: Web Sighting
Hunt a Nerscylla
Sub: Break Nerscylla's poison spikes
HR2
Royal Assassination
Hunt a Rathian
Sub: Wound the Rathian's head
A Ghastly Gift
Capture a Khezu
Sub: Wound the Khezu's body
Zamtrios of the Deep
Hunt a Zamtrios
Sub: Wound the Zamtrios's head
Nix the Najarala
Hunt a Najarala
Sub: Wound the Najarala's back
3-star Urgent: Dark Wings, Dark Work
Hunt Gore Magala
Wound Gore Magala's wing
HR3
Tigrex Tough Love
Hunt a Tigrex
Sub: Break the Tigrex's Claw
Temper Tantrum
Hunt a Gravios
Sub: Wound the Gravios's back
Royal Audience
Capture a Rathalos
Sub: Wound the Rathalos's wings
Tuff Turf
Hunt a Zinogre
Sub: Wound the Zinogre's head
The Royal Guard
Hunt a Seltas Queen
Sub: Wound the Seltas Queen's tail
4-star Urgent: Sand Sailor
Slay a Dah'ren Mohran or repel it.
Sub: Btreak Dah'ren Mohran's horn
— Unlocks drinks at the canteen and High-Rank Expeditions
HIGH RANK
HR4
Face Two Face
Hunt 2 Kecha Wacha
Sub: Deliver 1 Large Beast tear
Purple People Eater
Hunt a Purple Gypceros
Sub: Wound Purple Gypceros's chest
Buffoonish Baboon
Hunt an Emerald Congalala
Sub: Wound Emerald Congalala's comb
Dastardly Duo
Hunt a Gendrome and Tetsucabra
Sub: Wound the Gendrome's head
5-star Urgent Quest: Rathian's Wrath
Hunt a Pink Rathian
Sub: Wound the Pink Rathians wings
HR5
Writer's Block
Hunt a Najarala and a Rathian
Sub: Deliver 1 Large Wyvern Tear
The Red Menace
Hunt a Red Khezu
Sub: Wound the Red Khezu's head.
Dread Locked
Hunt a Gore Magala
Sub: Wound Gore Magala's wingarm
Advanced: Frenzied Foe
Hunt a Tigrex
Sub: Break the Tigrex's claw
6-star Urgent Quest: Ore D'Ouvre
Hunt a Black Gravios
Sub: Wound Black Gravios's back
HR6
Bring Down the Sky King
Hunt an Azure Rathalos
Sub: Wound the Azure Rathalos's wing
Infernal Overlord
Hunt a Stygian Zinogre
Sub: Wound Stygian Zinogre's head
Ear Ache
Hunt a Brute Tigrex
Sub: Wound the Brute Tigrex's head
Brimstone and Brachydios
Hunt a Brachydios
Monster Hunter Generations Ultimate Village Key Quests Speed Runs 7
Sub: Wound the Brachydios's head
7-star Urgent: Advanced: Stop the Wheel
Slay Shagara Magala
Sub: Break Shagaru Magala's horns
HR7
Advanced: Grim Tidings
Slay an Akantor
Sub: Wound Akantor's head
Advanced: Storm Front
Slay a Kushala Daora or repel it
Sub: Wound Kushala Daora's head
Advanced: Teostra Tangle
Slay a Teostra or repel it
Sub: Wound Tesotra's head
Advanced: Fleet Action
Slay Dah'ren Mohran or repel it
Sub: Break Dah'ren Mohran's horns
Urgent: Advanced: Speartip Menace
Slay a Dalamadur
Sub: Wound Dalamadur's head
— Finish this and you unlock the cap on your hunter rank, which should jump up pretty high. It also unlocks:
Urgent: Advanced: Glacial Grinder
Slay an Ukanlos
Sub: Topple monster while mounted
— This unlocks G-rank quests. Woot!
While I've sunk in a ton of time in the Japanese version of the game, I haven't gone through all the G-rank quests in the Western version so I don't know the English names of all the stuff yet. For such quests, I will name the monsters you need to hunt as part of G-rank key quests. I'm adding subquests, too, in case there are non-key quests that feature the same monster. I will update this section as I verify information in my U.S. copy:
G-Rank 1
Sculptural Seltas
Hunt a Desert Seltas
Seeing Spots
Hunt an Ash Kecha Wacha
Sub: Wound Ash Kecha Wacha's ears
— Apparently, someone in Monster Hunter's localization team is an Ash Ketchum fan..
Berserker Rage
Hunt a Berserk Tetsucabra
Sub: Wound the B. Tetsucabra's jaw
Line in the Sand
Hunt 2 Cephadrome x2
Sub: Wound the Cephadrome's tail
Fashion Victim
Hunt a Daimyo Hermitaur
Sub: Break D. Hermitaur's shell
— These missions will unlock…
Hit List: Plum Daimyo Hermitaur
Hunt a Plum Daimyo Hermitaur
Sub: Break P.D. Hermitaur's Claw
— The Diablos skull accessory always cracks me up
Grand Finals Confrontation
Hunt a Tigerstripe Zamtrios
Sub: Wound T.Zamtrios's dorsal fin
— This guy loves switching to Jabba the Hutt mode
Serpent Serenade
Hunt a Tidal Najarala
Sub: Wound Tidal Najarala's head
Hunter in Green and Red
Hunt a Rathian and a Red Khezu
Sub: Deliver 1 Large Wyvern Tear
— No matter the color, Khezu remains a cave-dwelling troll.
Urgent:Seer of the Swords
Hunt a Seregios
Sub: Sever the Seregios's tail
— Bring dung bombs just in case he grabs ya'.
G-Rank 2
Course Correction
Hunt a Shrouded Nerscylla
Sub: Wound S.Nerscylla's outer hide
The Azure King and the Tyrant
Hunt an Azure Rathalos and a Tigrex
Sub: Deliver 1 large Wyvern Tear
Temper Tantrum
Hunt a Gravios
Sub: Wound the Gravios's head
How to Zap your Zinogre
Hunt a Zinogre
Sub: Slay 5 Slagtoth
These quests will unlock:
Brute Force
Hunt a Brute Tigrex
Sub: Wound the Brute Tigrex's head
Pestering Pest
Hunt a Desert Seltas Queen
Sub: Wound D.Seltas Queen's tail
Hollow Promise
Hunt a Black Gravios
Sub: Wound the Black Gravios's chest
Fire Drill
Hunt a Brachydios and a Stygian Zinogre
Sub: Sever the Stygian Zinogre's tail
Showdown at High Noon
Hunt a Diablos
Sub: Sever the Diablos's tail
Then..
Hunt Black Diablos (Sub: break both horns)
Urgent: Chaos Gore Magala
G-Rank 3
Advanced Chameleos (Sub: break horns)
Advanced Kushala Daora (Sub: cut tail)
Advanced Teostra (Sub: wound wings)
Advanced Ukanlos (Sub: wound front feet)
Urgent: Gogmazios (Sub: destroy back)
Well, that's it for now. Make sure to check out the Technobubble hub for more of our guides for Monster Hunter Ultimate 4!